Mutant Enderman
Fighter Info
Health: 200
Hostility: Hostile to players
Damage: 4 (teleport), 8 (inner arm slap), 10 (outer arm slap), 6-8 (block throw), 4 (block splash damage), 1 (clone melee), 6 (real clone melee), 6+fall (clap), 2 magic+poison (scream), 6-8 (death)
Special Qualities: When the Mutant Enderman teleports, it deals 4 damage to anyone nearby. It can slap people with any of its four arms. It can pick up a block in each arm and throw it. It can clap and send a mob up into the air. It can turn into 8 translucent enderman clones, which disappear when hit or when the "real" one is hit. It can scream for penetrating damage and horrible status effects. Finally, when it dies, it sucks up mobs and bats them around.
Strengths: You just can't get used to this guy, since it's just about the most versatile mob in the arena. It's also really big. I mean really frickin' big.
Weaknesses: Mobs can easily detect the real clone, and so can Damage Indicators. It's death has never been able to cause a tie in over 30 battles. Finally, it holds its blocks for way too long, can't make melee attacks with them, and usually misses with them as well. If it uses its block move, that almost guarantees its demise.
Hostility: Hostile to players
Damage: 4 (teleport), 8 (inner arm slap), 10 (outer arm slap), 6-8 (block throw), 4 (block splash damage), 1 (clone melee), 6 (real clone melee), 6+fall (clap), 2 magic+poison (scream), 6-8 (death)
Special Qualities: When the Mutant Enderman teleports, it deals 4 damage to anyone nearby. It can slap people with any of its four arms. It can pick up a block in each arm and throw it. It can clap and send a mob up into the air. It can turn into 8 translucent enderman clones, which disappear when hit or when the "real" one is hit. It can scream for penetrating damage and horrible status effects. Finally, when it dies, it sucks up mobs and bats them around.
Strengths: You just can't get used to this guy, since it's just about the most versatile mob in the arena. It's also really big. I mean really frickin' big.
Weaknesses: Mobs can easily detect the real clone, and so can Damage Indicators. It's death has never been able to cause a tie in over 30 battles. Finally, it holds its blocks for way too long, can't make melee attacks with them, and usually misses with them as well. If it uses its block move, that almost guarantees its demise.
Record
Mob Battle 1: Fought and defeated Mutant Snow Golem. Strength is around 5 Mutant Snow Golems.
Mob Battle 5: Fought and lost to Mutant Zombie. Strength is around 0.79814 Mutant Zombies.
Mob Battle 9: Fought and defeated Iron Golem. Strength is around 1.128148 Iron Golems.
Mob Battle 5: Fought and lost to Mutant Zombie. Strength is around 0.79814 Mutant Zombies.
Mob Battle 9: Fought and defeated Iron Golem. Strength is around 1.128148 Iron Golems.
Firsts
First winner of a mob battle.